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Camp Details



1 - Red Cabin
2 - Yellow Cabin
3 - Blue Cabin
4 - Green Cabin
5 - Dining Hall (with game room in the basement: foosball, air hockey, table tennis, as well as board games)
6 - Headquarters and Infirmary
7 - Bathrooms/showers
8 - Amphitheater (for daily announcements before breakfast, skit nights)
9 - Beach (swimming, diving dock, volleyball)
10 - Boathouse (canoe, kayak, two person sailboats)
11 - Campfire
12 - Canteen/Ice Cream Shop
13 - Arts and Crafts building


SCHEDULE
9:00 - 10:00 - breakfast

10:00 - 11:30 - elective activity #1

12:00 - 1:00 - lunch

1:00 - 3:30 - free time

3:30 - 5:00 - elective activity #2

5:30 - 6:30 - supper

7:00 - 9:30 - campwide activity

9:30 - 11:30 campfire (or movie night if it's raining)

Midnight - curfew

Each camper is required to participate in two different elective activities each day for a week, then they switch to different ones the next week. Campers can also repeat activities if they choose. Picking the elective activities for a camper is up to each player, the mods will not be keeping track. However, each counselor will be charge of an activity or two for the entirety of the camp session. They can select a preference in their application, but the assignments are ultimately up to the mods. (If there is no counselor assigned to a particular area, it will be run by a NPC). The elective activities are as follows:
[morning]
- boating
- team sports
- hiking
- rock climbing

[afternoon]
- swimming
- arts and crafts
- horseback riding
- archery

Of course, these are not the only times campers can participate in these activities. They are also open during free time.

The campwide activity each night changes from day to day. It can vary from skit night to music to games with the entire camp as its setting. Each night's activity will be included in the weekly mod posts.

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March 2011
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